I work at Large Animal Games as a server engineer and producer, actively developing the Toga social games framework. Projects I have worked on have been mentioned in USA Today, CNN, Crain's New York Business, Popular Science and industry blogs like Mashable and Inside Social Games.
I recently graduated from Bowling Green State University with a bachelor's degree in Business, specializing in Finance. I'm also an active member in the International Game Developers Association (IGDA).
Here's a synopsis of my work, listed in rough chronological order:
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Toga is a framework that makes games a social experience. With Toga, games can be distributed across social networks, as well as devices like the iPhone. It includes cross-network play, microtransactions, leaderboards, a buddy list, achievements, and much more. It powers Bumper Stars, Lucky Strike Lanes and Bananagrams, which are playable on Facebook, MySpace and Bebo. -
Twivial is trivia on twitter. Players can simply follow the bot and play with everyone else, instantly. This project started as one of my weekend projects and spawned into a full-fledged experimental game at Large Animal Games. It was a pioneer as one of the first games to be playable on twitter, allowing millions of people to compete against each other. -
PlayWidgets is a suite of Flash games that allow users to create an experience and share it with friends. Working with Lifetime, we created Every Woman Counts and Be My Bra, which was paired with a TV commercial advertising the PlayWidget. Over one milion creations have been submitted and embedded into third-party websites. -
Large Animal Games is a casual and social game developer. The company has released over 75 games on mobile devices, PCs, Macs, and the Xbox 360. They've also worked with clients like LEGO, MTV, Lifetime, Cartoon Network, Discovery Channel, Mattel and the New York Philharmonic. Working with the Lead Artist, I implemented his design and developed the entire site using Drupal as the content management system. -
The Obsidian was a bi-weekly digital academic publication based at Bowling Green State University. It was a social hub for multicultural articles and news about the local and world community. I designed and developed the website and helped edit content. -
NYSee was a community events portal for New York City. It allowed anyone to post events, which were then "hyped" by the community that subsequently determined the event's reach and exposure on the site. I designed and developed the website. -
Lightning Round Entertainment was a casual games company started by Popcap Games' designer Richard Cresswell. I designed and developed the company's branding and website. I also designed the art for the game Arctic Freeze. -
Scribble was a real-time multiplayer PC game similar to the real life game Pictionary. One player is given a word and while they draw what it is, the other players must guess the word. Several different game modes and twists were planned, but the project was shuttered. I designed the game and art and programmed it. -
Negative Zero was a PC gaming network similar to services like Heat.net, WON and TEN. It was comprised of a couple of games including Scribble, Cheebo Warriors and Iron Titans. I founded the network and designed the branding and website.

